Party in My Dorm Style Overhaul

When I started working on Party in my Dorm (PimD), the art style was very inconsistent. It was sometimes realistic and sometimes stylized. This was a holdover from decisions made by outsourcers before the game's launch in 2010. Since then it's gone on to make millions of dollars a year.

My role was to overhaul the look of the game in a way that would engage it's huge player base.

 

Avatar Redesign

PimD is a fashion game. So I wanted this new approach to capture the charm of its last look while retaining the kind of detail important to fashion.

I created a series of style explorations. And surveyed a variety of people that were in the target demographic of the game, namely, 18-25 year old women. I found that many of them preferred a more realistic style, and so I continued in that direction.

 

I had settled on a style that heavily emphasized facial expressions and line-art. PimD players used their avatars to express their identity and fantasies. I wanted these to be expressive, appealing, and fun.

I decided to move away from a painted style to a more cel-shaded approach. This streamlined the colouring process and helped make everything look more consistent.

As PimD is a mobile game, I wanted to simplify the shapes into broad silhouettes. This helped kept details from getting lost on phone screens.

Fun with a splash of manga, this new look gave plenty of attention to the detail, hair, and makeup.

 

Item Redesign

Next up: the items. The old style of items was quite outdated. A cross between cartoonish in content but with realistic rendering.

They got similar treatment to the avatars: simplified cel shading and stronger linework.

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Witch Arcana: Magic School - Art Direction

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Party in my Dorm - Room Environments